Another round of potions on me
new video game development term i just made up: “Flash Game Valley”
similar to the concept of the Uncanny Valley, the “Flash Game Valley” is when a 2D video game uses high-res art assets instead of pixelated art assets and ends up looking worse instead of better
for example, here is the game Chicken Wiggle on 3DS

fairly standard 2D pixel art. looks alright.
here’s a mockup for Chicken Wiggle Workshop, an HD remake of Chicken Wiggle for the Nintendo Switch

you see how, despite all of the assets being higher resolution, the end result looks like less effort was put in to it than the original? the whole thing feels “cheaper?”
that’s the Flash Game Valley







